![]() ![]() Some API's give you access to exclusive functions, often hardware stuff. some API's make it easier for developers to build certain systems, that saves the company time and money which later on makes it easier for them to brake-even. That last feature isn't perfect as it doesn't truly emulate the speed of those older systems, but at the least the rendering models, materials, shader levels, etc., can be emulated by Unity.Ĭlick to expand.You can view the benefits from many different angles. ![]() on older systems as needed, and even allow you to emulate those systems' capabilities even on newer hardware. That is in fact the beauty of game engines like Unity(and Irrlicht, as it would do the fall backs too, though it isn't really modern or relevant anymore), that they can do the new features on newer hardware and pretty seamlessly fall back to not using them, downgrading materials, etc. Many devs, when given the chance, will indeed use those features, even if they don't actually need them, in order to make the games better if the game player has a system that can handle it. Well, as an example, Unity has a target market that includes not only that average developer that doesn't need the new effects, but the crowd(yes, I said crowd, as in sizable group) that wants those new features for their games. ![]()
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